Devlog #1 — Adding New Music




Now that the demo is released and I’ve spent some time improving my internal tools, it’s finally time to focus on visible (and hearable) updates to the game itself.
I already received my first piece of feedback regarding the soundtrack during pre-alpha testing:
“I like the music, but by level 4 it becomes a bit repetitive/annoying.”
Fair point — the demo currently uses only one track during gameplay.
So the first big task for this jam is adding more in-game music.
I have several new tracks prepared for Episode 1, but none of them fit the "robotic nightmare" atmosphere of the prologue. So I decided to revisit one of my older compositions. One track fits perfectly — and it even has an appropriate name: “System Failure.”
https://soundcloud.com/d-sidr/system-failure?in=d-sidr/sets/mysongs&si=266f3574e...
The plan is to rearrange and re-record it so that it matches the current soundtrack style.
Music To-Do List:
- Change the key (to fit the usable range for guitars), possibly lower the tempo a bit
- Shorten the intro and tighten the build-up
- Move the whole project from LMMS to Ardour (LMMS is great for quick MIDI drafting, but not intended for audio processing)
- Replace and upgrade instruments (better bass guitar, piano instead of harpsichord, my custom drumkit built using Hydrogen)
- Record guitar solos (likely skipping rhythm guitars to keep contrast with the existing track)
- Integrate the finished song into the prologue levels (this part should be easy with the current version of my custom engine)
I’ll continue posting progress during the jam — including previews of the rearranged track, screenshots of the DAW project.
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